RandomFluff: March 2009 Archives

Being Contorsioned

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In my current animation project, I've noticed extreme floatieness and/or poppieness. Here's a tip that I have not mastered, but does help when I learn more about it.


Okay, say we have two poses.


 
breakdown_base.JPG



Two basic poses.

Now, we could do this:

breakdown_linear.JPG
but that would be very boring and slow. Now, if we made tiny little adjustments with breakdowns, and then tried to make a very broad arc in polish, we get a very poppy movement.

Or, we could do an interesting and bizarre breakdown very early on:
breakdown_first.JPG
Ahh.. now the inbetweens will already start working out their differences. Let's continue with this train of thought.

The hips move up, creating an interesting arc. They also favor the second pose, making this action very snappy. The head actually favors the first pose, giving it intense overlap, and an opposite action.
breakdown_second.JPG
I now give full favor to those hips! Okay, I added an anticipation down on the hips, as well as a favor. At the end of the shot, the hips land and overshoot rotation wise. The upper body drags extremely much, and then overshoots extremo mucho.
breakdown_third.JPG
Now things are gettin' spicy! The first breakdown has wave in the body, creating even more overlap. The second breakdown favors into the last pose, and drags slightly.

I hope you've learned something, and comments are always welcome.

CHARGE!

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Okay, so the most important thing about learning animation is this: guess, accept failures, and keep at it. When I got into animation, I didn't know about what good animation looked like. I thought, wow, I just need to prove what I can do, and then, it's on to Pixar! I had done about three animations at that point, and almost no drawing. Now, whenever I try to animate something, I just get frustrated that it doesn't work.

My eye, it seems, is growing faster then my hand. I now know what good animation is not,  but my hand doesn't know what it is. This, of course, is frustrating. The trick to learning is not proving your worth, it's simply guessing at a new idea, seeing if it works, and trying again until the shot seems to flow right.

This can be challenging, because young OCD animators, (like me) need to know exactly what to do, and that it will be perfect, before we do anything. It's a skill young-ins all need to learn.

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