Short Film update: Story Boards

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Here's the storyboards for the film. I've been working on these for about a week. I created the music, most of the sound is whipped off of the intertubes.






blat So yeah, I just showed you guys the whole movie, but there are much better things on the way!

Update on the short film!

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Hooie! It's been a while since I ever did something responsible, so now's the time. I'm working on a new short film, on and off, called Creative Short. (Title subject to near guaranteed change.) The work I'm currently doing is in assets, and they're nearly done. Here's some rigging.



This is the "Smart Guy" rig. Just simple controls, based heavily on the Peach rigs. Everything except for the face and the fingers is done with a meshdeform modifier. I've already created "Addict" through modifying this one. Next, some story rework and the storyboards! See ya soon!

New Reel means New Animation...

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I have been given a challenge to create a new animation demo reel. So I'm pulling out all the stops and I'm creating my best work to date. To start, a small piece in it's preliminary stages, a weight lift.




Okay, so this is the piece. It's still pretty basic, but I'm quite happy with it.

There is some new stuff in the works, so stay tuned!

Python-based planetary gears

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So, that's some pretty intense rolling right there. The concept is pretty simple, just use a custom constraint made in python to correctly map the rotations to the planet gears. Here's how it works.

Skills you will need:
-Basic knowledge of blender interface
-some coding experience
-fundamental trigonometry knowledge
-ability to find stuff

Start by modeling the gears themselves. Try to use nice, easy numbers of teeth. Mine used 16 for the planets, 32 for the sun, and 64 for the outer gear.(Remember that teeth count increases linearly with radius.)
model.png















Next, open up a text window and find the constraint script template. You will need at least 2.46 for this to work.
window.png















Now, implement the following changes:

Change NUM_TARGETS to 2 instead of 1.
Add:   

    # Get the rotation for inner and outer gears.
     
    sunrot = targetmatrices[0].toEuler()
    outrot = targetmatrices[1].toEuler()

    # Get the position of the gear itself.
     
    localrot = obrot.z
         
    offsetx = (0 - obloc.x)
    offsety = (0 - obloc.y)
     
    globalrot = 0
     
    offset = math.sqrt((offsetx * offsetx) + (offsety * offsety))
     
    # Apply sun movement to temp values.
     
    globalrot += sunrot.z
     
    localrot += (1 - (sunrot.z * 3))
     
    # Apply outer movement to temp values.
     
    globalrot += outrot.z
     
    localrot += (outrot.z * 3)
     
    # Apply temp values to owner.
     
    obloc.y = (offset * math.sin((globalrot/180) * math.pi))
    obloc.x = (offset * math.cos((globalrot/180) * math.pi))
     
    obrot.z = localrot


After the "Do stuff here" comment. This will work for the first gear only, you will need to change the trig function maths for each individual gear. My actual file has four different pyconstraints.
Add two circles and a plane. Delete the faces on the circles and plane. Make the circles children of the plane, and lock their location, scale, and x and y rotation. Give the outer and sun gears transform constraints to rotate them the right number of times to line them up with the planets. You'll need to experiment with this one.
Finally, add a script constraint to each gear and select the correct script for the gear. Set all "spaces" to local, enter the circle which is controlling the sun as the first target, and the circle for the outer gear as the second target.

That's all! If you didn't get anything, feel free to comment or lay down a post at the blenderartists thread.


So, that's my first CGI work for the month of october. It was pretty easy, did it in maybe two hours. Hopefully I can polish this turd a bit more!

October Pencil Test

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Well, I'm still here. This is my October pencil test. I have to give my dad credit for this concept, it's pretty much all his idea. I made this pencil test in a few days. Hopefully I can make the CG version just as fast.

Pencil development

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Pencil_development

Well, I'm back. And I have a little treat!

Pencil is an open source 2-D animation software which I have used for animations, such as the walkcycle. Currently, Pencil as a user base the size of paramecium, and is as well known to the world as the park at the end of my street. I hope to change that.

Not on my own, of course, but Pencil does need someone with a fair amount of spare time to step up to the plate. I have helped with the wiki a bit, and plan to do some major code documentation.

This release is my modifications to Pencil. It contains key flipping, straight ahead and inbetween onion skinning, and some onion skin preferences.

Rally Pencil! Share it amongst your colleagues! If you're an open source developer, join the project! We need some new blood!

Pencil
Pencil Forum
Pencil Wiki

August Full Block

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This is the full block of my August entry. Tomorrow I will be refining the full block and doing most (hopefully all) of the lipsync, on Sunday I plan to finish up in linear with some polish and lipsync work, and Monday will be some polish tweaks and final render.

In a bit more detail, Saturday will be final full block, with a few more breakdowns and final motion. I'll also do a lot of lipsync work on Saturday, getting the base phonemes down for every pose/breakdown.

On Sunday, I'll finish the lipsync and get a rendered entry in, make sure that there's no major hitches or anything. I will do a playblast entry tomorrow already, don't worry.

On Monday, the only things done would be minor tweaks and polish, as well as a final render submission.

August Clean Block

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This is the clean block of my August entry. I've tried to include the bare minimum poses required to communicate the essence of the shot. After this, it's onto my full block, which will contain all the motion in the shot. In a few updates, lipsync should be working as well.

August Pencil Test Update

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This is my next progress on the August entry. I received a Golden Laundry List of feedback on the forums, and this is how it turned out. I had to fix a lot of issues, and I think it's a lot clearer and more readable now.

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