MyWork: July 2009 Archives

July Tweaking

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This is getting closer to the final entry. I won't post again until tomorrow afternoon, I promise! Anyway, I've adjusted some flaws.


This is the the last main stage of my entry this month. After this, it's just a few curve pushes here and there, maybe a lighting adjustment. With some help from the forums, I've snapped up a lot of the piece, as well as added some more continuity to the laugh. The guy on the forums also noticed a pop near the end. I fixed the pop, and worked a "gap between the drawings" or "big frame" on the final take. I think it really snaps into that pose. There's also a new addition at the end of the piece, where the first guy responds to the second guys yell. I've already worked out a really nice render. It basically contains: approximate AO, a blue hemi lamp on the right side of the camera, a red one on the left, and a white (I think it's white, could be red though.) hemi lamp brightening up the Igloo guys face.

Here's the render:
july_comp_thumb.jpg 



This is my full but not final character animation for the July comp. I still plan to do some curve pushing, which I have barely touched so far, and definitely set up a nice, juicy render. Keep your eyes peeled! I may have - gasp - produced a decent piece of animation!


This is the clean block of the first character. Most of the work was done by eye in linear, but some was done in the graph editor, also in linear. I used the graph editor when I had a lot of poppy keys that I couldn't control. I would drag the linear vertices's up or down to create a smooth curve, and to fix pops that I couldn't see in the viewport. 

July Concept and Blocking

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Here's my July concept and blocking. I spent about a day racing through the Pencil one, so it's pretty poor quality. The blocking is a bit better. I spent another day and a half on that.

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