Recently in MyWork Category



So I've been working on this piece for maybe twelve/sixteen hours, I dunno. I've tried some new workflow things, mainly really thinking about the pieces timing before I actually started 2-D block. Still got ten days left, still need to do some more linear polish and lipsync, oh boy. I'm distressed about lipsync, I must say...

New Reel means New Animation...

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I have been given a challenge to create a new animation demo reel. So I'm pulling out all the stops and I'm creating my best work to date. To start, a small piece in it's preliminary stages, a weight lift.




Okay, so this is the piece. It's still pretty basic, but I'm quite happy with it.

There is some new stuff in the works, so stay tuned!


So, that's my first CGI work for the month of october. It was pretty easy, did it in maybe two hours. Hopefully I can polish this turd a bit more!

October Pencil Test

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Well, I'm still here. This is my October pencil test. I have to give my dad credit for this concept, it's pretty much all his idea. I made this pencil test in a few days. Hopefully I can make the CG version just as fast.

August Full Block

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This is the full block of my August entry. Tomorrow I will be refining the full block and doing most (hopefully all) of the lipsync, on Sunday I plan to finish up in linear with some polish and lipsync work, and Monday will be some polish tweaks and final render.

In a bit more detail, Saturday will be final full block, with a few more breakdowns and final motion. I'll also do a lot of lipsync work on Saturday, getting the base phonemes down for every pose/breakdown.

On Sunday, I'll finish the lipsync and get a rendered entry in, make sure that there's no major hitches or anything. I will do a playblast entry tomorrow already, don't worry.

On Monday, the only things done would be minor tweaks and polish, as well as a final render submission.

August Clean Block

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This is the clean block of my August entry. I've tried to include the bare minimum poses required to communicate the essence of the shot. After this, it's onto my full block, which will contain all the motion in the shot. In a few updates, lipsync should be working as well.

August Pencil Test Update

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This is my next progress on the August entry. I received a Golden Laundry List of feedback on the forums, and this is how it turned out. I had to fix a lot of issues, and I think it's a lot clearer and more readable now.

August Pencil Test

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This is the first piece of interesting work on the August competition. Just some basic acting, arcs and character development. Wow, is this ever a messy render or what?!?

July Tweaking

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This is getting closer to the final entry. I won't post again until tomorrow afternoon, I promise! Anyway, I've adjusted some flaws.


This is the the last main stage of my entry this month. After this, it's just a few curve pushes here and there, maybe a lighting adjustment. With some help from the forums, I've snapped up a lot of the piece, as well as added some more continuity to the laugh. The guy on the forums also noticed a pop near the end. I fixed the pop, and worked a "gap between the drawings" or "big frame" on the final take. I think it really snaps into that pose. There's also a new addition at the end of the piece, where the first guy responds to the second guys yell. I've already worked out a really nice render. It basically contains: approximate AO, a blue hemi lamp on the right side of the camera, a red one on the left, and a white (I think it's white, could be red though.) hemi lamp brightening up the Igloo guys face.

Here's the render:
july_comp_thumb.jpg 

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