So I've been working on this piece for maybe twelve/sixteen hours, I dunno. I've tried some new workflow things, mainly really thinking about the pieces timing before I actually started 2-D block. Still got ten days left, still need to do some more linear polish and lipsync, oh boy. I'm distressed about lipsync, I must say...
March 2010 Archives
I've been looking at the awesome facial rigging stuff coming out of Durian, and wanting to understand a better way. What I mean by that is, Durian is going to use the box+slider method. A thread was created by Nathan(cessen) on BlenderArtists to discuss the matter. A very interesting technique was mentioned on that thread.
The technique basically consists of this: the controls (three for the mouth, three for the eyebrows) directly deform a meshdeform cage. The cage deforms the face. On top of that, corrective shape keys, for wrinkles and volume preservation, are driving by the stretch of bones strung between verts on the cage. So you get deformer based controls with the life of shape keys. Pretty cool, huh? :D
The technique basically consists of this: the controls (three for the mouth, three for the eyebrows) directly deform a meshdeform cage. The cage deforms the face. On top of that, corrective shape keys, for wrinkles and volume preservation, are driving by the stretch of bones strung between verts on the cage. So you get deformer based controls with the life of shape keys. Pretty cool, huh? :D